This is necessary in order to match Flash's rendering approach. SWF will have their sRGB flag is set to False. Unreal Editor will warn you about any textures that cannot be found. PNG texture based on the linkage identifier. Unreal Editor will attempt to find the original. SWF files will be imported as textures into the package you specified. The file must still be in GameDir\Flash directory.ĭuring the import process, all textures used by the. SWF movie(s) you wish to import and click Open.
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Non-power of two textures cannot have mip maps and will not stream. This option allows the use of non-power of two textures
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Textures will not be scaled at all during import, so it is up to the user to make sure all of their textures are correct (at least a multiple of four). This option allows the use of non power of two textures Textures will be scaled to be a multiple of four during import. Textures that are not currently a power of two will be scaled down to the next, next lowest power of two during import ( e.g a 100圆0 texture would become 32x16 instead of 64x32) Textures that are not currently a power of two will be scaled down to the next lowest power of two during import Textures that are not currently a power of two will be scaled up to the next highest power of two during import Texture Rescale This allows you to select how textures are scaled upon import. Pack Texture Size Maximum size of packed textures, if the pack textures option is enabled. Pack Textures If enabled, Unreal Engine 3 will pack small textures into larger texture atlases, and use UV offsets to reference individual textures. Set sRGB On Imported Textures If enabled, marks imported textures as sRGB. SWF file and its associated assets are imported into Unreal Engine 3. The import dialog provides options you may set which affect how a.
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SWF files can be translated into Unreal Engine 3 full paths. Technical note: This is necessary so that relative references between. For instance C:\UDK\UDK-2010-07\UDKGame\Flash\example\SomeFile.swf would be imported as SwfMovie'example.SomeFile'.Ĭ:\UDK\UDK-2010-07\UDKGame\Flash\MyPackage\MyGroup\A.swfĬ:\UDK\UDK-2010-07\UDKGame\Flash\Pkg\Group_0\Group_1\B.swf Unreal Engine 3 will use the location of the file to determine the package, group and name of the asset during import. SWF file would be C:\UDK\UDK-2010-07\UDKGame\Flash\example\SomeFile.SWF. For example, in UDKGame a valid location for a. SWF files into Unreal Engine 3 they must be located in a directory within the GameDir\Flash folder.
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This document covers organizing your GFx for import into Unreal Engine 3, working with textures and sharing resources between Flash movies.